Combat Reactions

Combat reactions allow you to take certain actions when it is not your turn. You gain your first Combat Reaction at BAB +1. For each additional 5 BAB (6th, 11th, and 16th) you may make an additional Combat Reaction each turn.

Any condition that prevents you from making an attack of opportunity prevents you from using a Combat Reaction.

Aid Attack
You may assist another character’s attack on his turn. If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can aid your friend as a Combat Reaction. When your friend makes his attack, announce your intention to use your Combat Reaction to Aid Attack. Your friend gains a +2 bonus on his attack roll. Multiple characters can aid the same friend, and the bonuses stack.

Aid Defense
You may assist another character’s defense. If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can aid your friend as a Combat Reaction. On the opponent’s turn, when he makes his melee attack roll against your friend, announce your intention to use your Combat Reaction to Aid Defense. Your friend gains a +2 bonus to his
AC against that attack. Multiple characters can aid the same friend, and the bonuses stack.

Dodge
You may attempt to dodge a single melee or ranged attack. On the opponent’s turn, when he makes his attack roll against you, announce your intention to use your Combat Reaction to Dodge. Against that single attack, you gain a dodge bonus to your AC equal to 1⁄2 your BAB.

Parry
If you are engaged in melee, you may use your Combat Reaction to parry your opponent’s melee attack. On the opponent’s turn, when he makes his attack roll against you, announce your intention to use your Combat Reaction to Parry. Against that single attack, you gain DR against that attack equal to 1⁄2 your BAB. If you are parrying with a buckler or shield, add the shield’s AC bonus(including any enhancement bonus) to the amount of DR. If you have DR from another source, the DR from parry stacks with your highest applicable DR.

Attack of Opportunity
As a Combat Reaction, you may make a single melee attack at your normal attack bonus towards an enemy that provokes an attack of opportunity in your threatened area.

Provoking an Attack of Opportunity

Moving: Starting your turn in a threatened area and then moving completely out of that area usually provokes an attack of opportunity from the threatening opponent. To clarify, moving into or within an opponent’s threatened area does not provoke an attack of opportunity. Only when you disengage from an enemy and move completely out of their threatened area do you provoke an attack of opportunity.

Revised Combat Reflexes feat:

COMBAT REFLEXES [GENERAL]

Benefit: A character with Combat Reflexes adds his Dexterity modifier to his base attack bonus for the purposes of determining how many Combat Reactions he may make per turn.
With this feat, you may also make Combat Reactions while flat-footed.

Normal: A character may make one Combat Reaction per round at BAB +1 and one additional Combat Reaction per round every +5 BAB thereafter. A character may not make a Combat Reaction while flat-footed.

Combat Reactions

House of the Magus TheNeonKnight