Combat Exploits

To perform a combat exploit, you must state your intention at the beginning of your turn, before taking any action. You can use action points to help offset the penalties you accept for these combat exploits. Any bonuses and penalties gained from a combat exploit apply to all attacks made on your turn and last until your next turn.

Attack Exploits

Attack exploits impose a penalty to your attack roll in exchange for some subsequent benefit. You must actually make an attack on your turn to gain the benefits of an attack exploit.

Wild Swing: Accept a -2 penalty to your attack roll in exchange for a +1 bonus to your damage roll, or a -4 penalty in exchange for a +2 bonus to your damage roll. The Power Attack feat supersedes this exploit.

Fight Defensively: Accept a -2 penalty to your attack roll in exchange for a +1 bonus to your AC, or a -4 penalty in exchange for a +2 bonus to your AC. The Combat Expertise feat supersedes this exploit.

Cleaving Strike: Accept a -2 penalty to all your attack rolls in this round. If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round. The Cleave feat supersedes this exploit.

Defense Exploits

Defense exploits allow you to accept a penalty to your AC in exchange for some other combat benefit: superior offense at the expense of your defense. You must accept the exploit at the beginning of your turn and any penalties you suffer to your defense last until the start of your next turn.

Defensive Roll: Accept a -2 penalty to your AC in exchange for DR 1 / -, or a -4 penalty to your AC in exchange for DR 2 / -. You roll with the blows to reduce the damage you receive.

Reckless Strike: Accept a -2 penalty to your AC in exchange for a +1 bonus to attack or a +2 bonus to damage, or a -4 penalty in exchange for a +2 bonus to attack or a +4 bonus to damage.

Combat Exploits

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