Tag: Mechanics

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  • Combat Reactions

    Combat reactions allow you to take certain actions when it is not your turn. You gain your first Combat Reaction at BAB +1. For each additional 5 BAB (6th, 11th, and 16th) you may make an additional Combat Reaction each turn. Any condition that …

  • Combat Exploits

    To perform a combat exploit, you must state your intention at the beginning of your turn, before taking any action. You can use action points to help offset the penalties you accept for these combat exploits. Any bonuses and penalties gained from a combat …

  • Iterative Attacks

    Iterative attacks work differently. Replace the regular 3.5 progression with the following: With a BAB of 6, you get a 2nd attack, but both attacks suffer a -2 penalty (-2/-2 instead of 0/-5). With a BAB of 11, the penalty drops to -1/-1 (instead of …

  • Action Points

    All characters receive 6 action points. This pool of action points refreshes each time the PC gains a level; unused action points are lost. However, if the PC has more than 6 action points upon leveling (if, for example, he received any bonus action …

  • Spellcasting

    All classes have a Base Magic Bonus. There are four progressions: +1/3 levels (barbarian, fighter, rogue), +1/2 levels (monk, paladin, ranger), +2/3 levels (bard), and +1/level (cleric, druid, sorcerer, wizard), as shown on the table at right. The Base …

  • House Rules

    [[Action Points]] [[Base Classes]] [[XP and Leveling]] [[Death and Dying]] h3. Combat * [[Iterative Attacks]] * [[Combat Reactions]] * [[Combat Exploits]] * [[Combat Maneuvers]] * [[Two-Weapon Fighting]] * [[Turn or Rebuke Undead …

  • Turn or Rebuke Undead

    Good clerics and paladins and some neutral clerics can channel positive energy, which can halt, drive off (rout), or destroy undead. Evil clerics and some neutral clerics can channel negative energy, which can halt, rebuke, control, or bolster undead. …

  • Two-Weapon Fighting

    If you wield a second weapon (but not a shield) in your off hand, you can get one extra attack per round with that weapon. You suffer a –8 penalty with your regular attack or attacks with your primary hand and a –8 penalty to the attack with your off hand …

  • Skills

    There is no such thing as cross-class skills. All skill ranks cost 1 skill point. If the skill is class skill than you receive a bonus of +2 if you putting any ranks into it and another +1 for every 5 ranks you have. You still receive x4 skill points at …

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