Tag: Character

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  • Fighter

    Hit Die: d10. Class Skills The fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Profession (Wis), Ride (Dex), and Swim (Str). Skill Points Per Level: 4 + Int …

  • Barbarian

    Hit Die: d12. Class Skills The barbarian’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str). Skill …

  • Bard

    Hit Die: d8. *Class Skills* The bard’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape …

  • Cleric

    Alignment: A cleric’s alignment must be within one step of his deity on either the lawful–chaotic axis or the good–evil axis). A cleric may not be neutral unless his deity’s alignment is also neutral. Hit Die: d8. *Class Skills* The cleric’s …

  • Druid

    Hit Die: d8. *Class Skills*: The druid’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), …

  • Spellcasting

    All classes have a Base Magic Bonus. There are four progressions: +1/3 levels (barbarian, fighter, rogue), +1/2 levels (monk, paladin, ranger), +2/3 levels (bard), and +1/level (cleric, druid, sorcerer, wizard), as shown on the table at right. The Base …

  • Character Creation

    *Sources:* All printed 3.X/D20 books including pathfinder stuff. If it's not from a 3.5 WOTC book just run it by me first. Most likely I'll let you use it, its just that there is so much stuff out there and some of it just won't work. *Starting …

  • Monk

    Hit Die: d8. *Class Skills:* The monk’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), …

  • Paladin

    *Alignment:* A paladin must adhere to one of the four diametrically opposed alignments: Lawful good, chaotic good, lawful evil, or chaotic evil. Evil paladins are typically known as anti-paladins, but their class features are much the same. *Hit Die …

  • Ranger

    Hit Die: d10. *Class Skills* The ranger’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge ( …

  • Rogue

    *Hit Die:* d8. *Class Skills* The rogue’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), …

  • Sorcerer

    Hit Die: d6. *Class Skills* The sorcerer’s class skills (and the key ability for each skill) are Craft (Int), Knowledge (arcana) (Int), Bluff (Cha), Profession (Wis), and Spellcraft (Int). Skill Points Per Level: 4 + Int modifier. |_.LEVEL|_. …

  • Wizard

    Hit Die: d6. *Class Skills* The wizard’s class skills (and the key ability for each skill) are Craft (Int), Knowledge (all skills, taken individually) (Int), Decipher Script (Int), Profession (Wis), and Spellcraft (Int). Skill Points Per Level: 4 + …

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